...I've never been one for beating around the bush.
You'll find out very soon that I like to make games as a hobby. Well, attempt to, anyways. I also attempt art and the latter of these two things is much more successful. My current project workload, in order of appearance:
- Incunabula: Made with RPG Maker VX, like pretty much everything else. My first project and unlikely to ever see the light of day unless I pull it screaming from the crib and send it to boot camp so it becomes a disciplined game. It took a bunch of revamping before I realized I was sitting on an awesome pile of ideas and some quirky characters, but had nothing remotely resembling overall plot or direction. So, moving on.
- ALICE: This poor, tortured soul began as a Vocaloid fangame based on Hitobashira Alice, but has spent its lifetime morphing into a blob of horror and poor organization choices. And despite the ill-chosen title, has very little to do with Alice in Wonderland or Hitobashira Alice at this point, aside from some thematic similarities. It will haunt my dreams if I don't finish it, (literally! It's already happening!) so I've pretty much signed a blood contract that means I will work on this until the end of time, even if it gets worked on as a side project.
- 1000 Years of Dreams: Currently comes with the subtitle of "Forbidden Words, Forgotten Words" but I always feel pretentious when I write the entire thing out. This is the flagship title of the moment! It's got organization up the wazoo! (Trust me, this is about the biggest draw one can advertise for a game sometimes.) Coherent storyline! Refined gameplay features! I'm sticking to my guns! In summary: I finally know what I'm doing. And it's not moving ZIG. 1kDreams will most likely be the overall focus of this blog, mainly because I want to talk about the project without the added baggage of a dedicated thread to maintain and promises of progress and awesome. Yes, I would enjoy being able to have my cake and eat it.
Otherwise what's the point of having it?!