Friday, November 25, 2011

The astute observer might notice that I don't really use this blog (or any other form of public contact) all that often! This isn't exactly a post about how I plan on changing that, but I realize people might still look at this from time to time and wonder what in the world I am up to. Or not!

For my game making shenanigans, just click the fancy image.
 It's a personal project between Jalen and I. I'm also working as an artist for Project Snowbound which you really should check out if you are into visual novels (note that visual novel is not code for H-game or dating sim, especially in this case!) that have awesome writing and interesting characters. Sure, the last bit of that sentence is grossly subjective, but I am quite stoked about working on it! But it won't have a fancy picture for me to link with until I make one. OTL

As for past projects... You know I have a lot of private stuff I do/contemplate doing. This blog has mentions of a certain "1kDreams", which you shouldn't expect to hear a peep about for at least another year! Possibly longer! This blog also has mention of a certain ALICE project that will go unmentioned forever more. Thinking about it makes me make terribly distorted faces and cry rivers of foul sludge.

Wednesday, April 6, 2011

Penta, why don’t you ever update your blog?

Because I’m working and dislike needlessly generating hype, that’s why! I might not be shouting it to the world, but I’ve been getting a lot done. Project recap, for anyone interested…

ALICE: Not working on! I don’t want to kick this project to the curb completely, but it needs some major overhauls. I also don’t want to spend my entire life remaking the same project over and over, so for now it’s sitting on the backburner. I really like a lot of the ideas I had for ALICE, as well as the battle system, so… Don’t think I’m through with the project yet! Even if it shows up under a different name, it’ll still have the same… hrmmm, it’s hard to find a word for it! It might end up with a spiritual successor.

Legend of Masada: Also not working on! However, this is because my partner in crime, Jalen, has been swamped with school/work and I’ve been having scripting difficulties. As this is a little side-project for fun, I won’t be losing any sleep over the lack of progress! We’ve still done quite a lot for the first level, though, and are contemplating a battle system switch since I keep failing at the one we’ve been using. OTL Who knows? There are a lot of kinks we need to iron out before we go and make the rest of the game!

Now I can spend the rest of this post talking about what I have been doing for One Thousand Years of Dreams.