Because I’m working and dislike needlessly generating hype, that’s why! I might not be shouting it to the world, but I’ve been getting a lot done. Project recap, for anyone interested…
ALICE: Not working on! I don’t want to kick this project to the curb completely, but it needs some major overhauls. I also don’t want to spend my entire life remaking the same project over and over, so for now it’s sitting on the backburner. I really like a lot of the ideas I had for ALICE, as well as the battle system, so… Don’t think I’m through with the project yet! Even if it shows up under a different name, it’ll still have the same… hrmmm, it’s hard to find a word for it! It might end up with a spiritual successor.
Legend of Masada: Also not working on! However, this is because my partner in crime, Jalen, has been swamped with school/work and I’ve been having scripting difficulties. As this is a little side-project for fun, I won’t be losing any sleep over the lack of progress! We’ve still done quite a lot for the first level, though, and are contemplating a battle system switch since I keep failing at the one we’ve been using. OTL Who knows? There are a lot of kinks we need to iron out before we go and make the rest of the game!
Now I can spend the rest of this post talking about what I have been doing for One Thousand Years of Dreams.
Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts
Wednesday, April 6, 2011
Sunday, November 21, 2010
Art post!
OTL My graphics that I'm using for game features are currently quite ugly, so art post ahoy! I need to see about finding someone who is a actually good at graphical design and willing to make a few things for me. As good as it is for me to get some practice...Ehhh, art is my strong suite.
1kDreams is slowly gathering up an art pile. Most of it finished, even! There are some WIPs here and there, but nothing too bad.
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