Saturday, December 11, 2010

Yo, updates!

I WON NANOWRIMO.

I know, that's just what you're all dying to hear. ...It was a lot more disappointing than I thought, but uh, yeah, I wrote 50,000 words (I refuse to call it a novel. e__e)  in one month, at the cost of my academic, personal, and social lives. And my soul.

Now that the stuff y'all have no reason to care about is out of the way...My lack of updates has been because I'm working and working hard! I've gotten a lot done, including mapping actual areas to be used in-game, and not just testing out tiles.

Yes, I'll be taking out the blocky autoshadows. <__<;
And today's screenshot mistake is an obvious one. OTL
I've fiddled with shadows, too, but...L-look, I promise to stop uploading things with mistakes.! ;A;

So there's some screenshots showcasing a few maps. Indeed, all of them are from dungeon-type levels. A lot of the game is exploring, so I want my dungeons to look good and play just as good! So I've been devoting a lot of my time to studying dungeon design + designing dungeons. I've also been spriting more characters...
Including some I've yet to write about! That's okay, though. I wouldn't want to spill ALL the beans. Mattea is the only one out of Eliana/Narcisco/Tancredi/Mattea that I need to sprite, but she's pretty hard. Mostly because she has four arms. @A@ And speaking of dungeon design...
In certain areas, Eliana can now use her crossbow outside of battle! It will also be useful in stunning enemies on the map or gaining an advantage before a fight, though you can't shoot everything and expect it to end well. With tougher monsters, it takes a bit more than a crossbow bolt to stun them. Such a little thing is more likely to anger them and increase attack.

I've done a lot more, but if I cram it all into one update, you'll be here forever. So that's all for now, folks~!